Street Fighter II The World Warrior Slot

  • Street Fighter™ II: The World Warrior Slot is a 5-reel, 5-row video slot featuring the Cluster Pays™ mechanic. The game is based on Street Fighter™ II: The World Warrior and played with 8 different characters with their own Wild Combo features, the Insert Coin gamble feature, Beat the Boss Free Spins, and the Car Smash Bonus Game.
  • The game is played with clusters of symbols and different coin values, bet values and bet levels (only when playing with coins).
  • There are no bet lines.
  • The game can be played with cash or coins. To switch between cash and coins, go to the Game Settings. Note: Not all betting modes are available in all casinos.
  • BET is the amount of coins or cash to bet.
  • When playing with coins, the bet value is set by clicking the Bet Settings button and selecting the coin value and the bet level. When playing with cash, the bet value is set by clicking the Bet Settings button and selecting the bet.
  • BALANCE displays the amount of cash or coins available to bet.
  • 4 or more of the same symbols appearing in a cluster award a win.
  • A symbol is part of a cluster if it is horizontally or vertically adjacent to the same symbol.
  • Multiple clusters of the same symbol that are not adjacent to each other pay as separate clusters.
  • Only the highest win per cluster is paid.
  • Simultaneous wins from multiple clusters are added.
  • Winning combinations and payouts are made according to the Paytable.
  • Symbol payout values shown in the Paytable are dynamic and change in accordance with the selected bet value.
  • A cluster win is equal to the value shown in the Paytable multiplied by any applicable multipliers.

Avalanche™

  • The symbols fall into positions on the reels, instead of spinning.
  • A cluster win starts an Avalanche.
  • Symbols in winning combinations disappear, leaving space for a new Avalanche of symbols.
  • The Avalanches continue until there are no more wins.

Battles

  • The main game is played in battles that can include multiple spins.
  • Before every main game battle, you choose one of 8 characters on the Player Select screen.
  • In every main game battle, a random opponent is chosen to fight your character from among the other 7 characters.
  • The main game battle can last for any number of spins and ends when one of the characters has the number of their health points reduced to zero.
  • Reducing the number of the opponent’s health points in a main game battle to zero activates Beat the Boss Free Spins.
  • Having the number of your character’s health points in a main game battle reduced to zero activates the Car Smash Bonus Game.
  • The number of both characters’ health points is updated before every Avalanche. When one of the characters has the number of their health points reduced to zero, the Avalanches continue until there are no more wins and then either the Car Smash Bonus Game or Beat the Boss Free Spins are activated.
  • If both characters have their number of health points reduced to zero as a result of an Avalanche, it is considered that the opponent had the number of their health points reduced to zero first.
  • You cannot change your character until the game returns to the Player Select screen.
  • If you change the bet value during the battle, it is saved as a new combination of bet value and character or saved to an already existing combination.
  • Whenever you change the combination of bet value and character to a combination you already played at, the health points and battle progress are restored together with the bet.

Characters

  • In the main game, there are 8 playable characters that you can choose from on the Player Select screen.
  • The playable characters are Ryu, Ken, E. Honda, Chun Li, Blanka, Zangief, Guile, and Dhalsim.
  • In Beat the Boss Free Spins, the opponents your character fights are 4 boss characters: Balrog, Vega, Sagat and M. Bison.
  • Each playable character has their own theoretical return to player.
  • Each playable character and each boss character have their own set of high-value symbols: a Victory symbol and a Defeat symbol.
  • In each battle only high-value symbols of two characters fighting in the battle, low-value symbols and Wild symbols can appear on the reels.
  • Victory and Defeat symbols can appear on the reels as single symbols or 2x2 Colossal symbols counting as a cluster of 4 single symbols.
  • Each character has their own Wild Combo feature that is activated when the Wild Gauge is filled in the main game and in Beat the Boss Free Spins.
  • All characters and their respective bet amounts are linked to the bet and saved with it. Each bet is saved separately.

Health Points

  • The battle can last for any number of spins and ends when one of the characters has their number of health points reduced to zero.
  • After the Beat the Boss Free Spins or the Car Smash Bonus Game, both characters start with 75 health points if you continue playing with the same character.
  • If you choose a character you have not played with earlier, it starts with 65 health points and the opponent starts with 75.
  • If you change your bet to a value you have not played with earlier, the health points are reset to 65 for your character and 75 for your opponent.
  • A winning combination of your character’s Victory or Defeat symbols decreases the number of your opponent’s health points.
  • A winning combination of your opponent's Victory or Defeat symbols decreases the number of your character’s health points.
  • The decrease of health points is equal to the number of Victory or Defeat symbols in the winning combination. Wild symbols included in winning combinations do not count towards the decrease of health points.

Wild Symbols, Wild Gauge and Wild Combo Features

  • Wild symbols can appear anywhere on the reels and substitute for all symbols.
  • Wild symbol substitution pays the highest possible winning combination in a cluster according to the Paytable.
  • In the main game and in Beat the Boss Free Spins, your character has a Wild Gauge that is reset before each spin.
  • For each high-value symbol in a winning combination the Wild Gauge is filled by one point. Each time the Wild Gauge is filled by 7 points, a Wild Combo feature is created and can be activated when there are no winning combinations on the reels.
  • Wild symbols included in winning combinations do not count towards filling the Wild Gauge.
  • If there are no winning combinations on the reels and there are 7 or more points in the Wild Gauge, your character’s Wild Combo feature is activated and the number of points in the Wild Gauge is reduced by 7.
  • There is no maximum number of points in the Wild Gauge.
  • In the main game, each spin starts with the Wild Gauge at 0 points.
  • In Beat the Boss Free Spins, each spin starts with the Wild Gauge at 7 points.
  • Each of 8 playable characters has their own Wild Combo feature.
  • Activating Ryu’s Wild Combo feature awards 3 Wild symbols placed randomly on the same row.
  • Activating Ken’s Wild Combo feature awards a single Wild symbol or a horizontal stack of 5 Wild symbols placed randomly on the reels.
  • Activating E. Honda’s Wild Combo feature awards 3 Wild symbols placed randomly on the same reel.
  • Activating Blanka’s Wild Combo feature awards a single Wild symbol or a vertical stack of 5 Wild symbols placed randomly on the reels.
  • Activating Dhalsim’s Wild Combo feature awards 3 or 4 singular Wild symbols placed randomly on the reels.
  • Activating Chun Li’s Wild Combo feature awards 2 or 7 singular Wild symbols placed randomly on the reels.
  • Activating Guile’s Wild Combo feature awards 2 vertical stacks of 2 Wild symbols each placed randomly on the reels.
  • Activating Zangief’s Wild Combo feature awards 2 horizontal stacks of 2 Wild symbols each placed randomly on the reels.
  • Wild symbols that are already on the reels when a Wild Combo feature is activated can be overlaid.

Beat the Boss Free Spins and the Insert Coin Gamble Feature

  • Reducing the number of the opponent’s health points in a main game battle to zero activates Beat the Boss Free Spins.
  • Beat the Boss Free Spins are played at the same bet as the main game battle that activated the Beat the Boss Free Spins.
  • There are 4 levels in Beat the Boss Free Spins, each with its own opponent and level Multiplier.
  • Beat the Boss Free Spins start with level 1 and an x2 level Multiplier.
  • On every Beat the Boss Free Spins level, your character fights a different opponent, and the level Multiplier is awarded according to the following table:
Level Level Multiplier Opponent
1 x2 Balrog
2 x3 Vega
3 x5 Sagat
4 x10 M. Bison
  • On levels 1, 2 and 3 of Beat the Boss Free Spins, when the number of your opponent’s health points is reduced to 0, you advance to the next level.
  • On level 4 of Beat the Boss Free Spins, when the number of your opponent’s health points is reduced to 0, a win of 100 times the bet is awarded, and Beat the Boss Free Spins end.
  • There is no maximum number of Beat the Boss Free Spins.
  • On any level of Beat the Boss Free Spins, having the number of your character’s health points reduced to 0 may activate the Insert Coin gamble feature (not available in all casinos).
  • If the Insert Coin gamble feature is not activated, the game returns to the Player Select screen.
  • If the Insert Coin gamble feature is activated, you are given an option to use a certain portion of your Beat the Boss Free Spins winnings to restart the current level of Beat the Boss Free Spins.
  • If you decide to use the Insert Coin gamble feature, the current level of Beat the Boss Free Spins is restarted, and the number of both characters’ health points is reset to 25.
  • The Insert Coin gamble feature can only be activated once per Beat the Boss Free Spins.
  • If you decide not to use the Insert Coin gamble feature, the Beat the Boss Free Spins end and the game returns to the Player Select screen.
  • During Beat the Boss Free Spins, all cluster wins are multiplied by the current level Multiplier.
  • At the end of Beat the Boss Free Spins, the total win from Beat the Boss Free Spins is added to any wins from the round that activated Beat the Boss Free Spins.

Car Smash Bonus Game

  • Having the number of your character’s health points in a main game battle reduced to zero activates the Car Smash Bonus Game.
  • The Car Smash Bonus Game is played at the same bet as the main game battle that activated the Car Smash Bonus Game.
  • In the Car Smash Bonus Game, you take control of your character using the on-screen character control panel and/or the character control hotkeys to move your character and destroy the car. Alternatively, you can use the Quick Finish button.
  • The goal of the Car Smash Bonus Game is to destroy a car.
  • Destroying the car ends the Car Smash Bonus Game and awards a random win of 5 to 15 times the bet.
  • At the end of the Car Smash Bonus Game, the total win from the Car Smash Bonus Game is added to any wins from the round that activated the Car Smash Bonus Game.
  • After the Car Smash Bonus Game ends, the game returns to the Player Select screen.

Game Functions

  • The table below lists the different buttons found in the game and describes their functions.
Main Game
spin_button

Spin Button

Click to start a game round at the current bet value.

stop_button

Stop Button

Click to stop the game round.

autoplay

Autoplay

Click to choose the number of Autoplay rounds and advanced Autoplay settings.

autoplay_stop

Stop Autoplay

If Autoplay rounds have been chosen, the remaining number of rounds is displayed on the Spin button. Click the Spin button to stop Autoplay.

bet_settings

Bet Settings

Click to set the bet value or coin value and bet level.

coin_value level 

Coin Value and Level

When playing with coins, use the Coin Value and Level selectors to set the bet value.

The text on the selectors is displayed in the current game language.

paytable

Paytable

Click to view winning combinations and payouts.

sound

Sound

Click to mute the game sound or use the slider to adjust the sound volume.

menu

Menu

Click to access the game settings and game information.

Game Settings and Game Information
game_settings

Game Settings

Click to view the game settings menu.

  • Show bet in cash: Switches between bet in cash and bet in coins.
  • Spacebar to spin: Turns the spacebar function on or off.
  • Intro Screen: Turns the intro screen on or off.
  • Intro movie: Turns the intro movie on or off.
game_rules

Game Rules

Click to view the game rules.

game_history

Game History

Click to view your latest game history. The game history is available only when playing for money. Note: The game history might be displayed with a delay.

advanced_autoplay_desktop

Advanced Autoplay Settings

To set advanced Autoplay settings, click on the Autoplay button and choose the number of Autoplay rounds. Then click Advanced Settings to choose one or more stop conditions. To start the Autoplay rounds, click on the Spin button.

The text on the button is displayed in the current game language.

  • On any win. Stops Autoplay when you win in a round.
  • If single win exceeds. Stops Autoplay when the amount you win exceeds or equals the amount you specify.
  • If cash increases by: Stops Autoplay if cash increases by the amount you specify.
  • If cash decreases by: Stops Autoplay if cash decreases by the amount you specify.
  • If Beat the Boss Free Spins/Car Smash Bonus Game is won. Stops Autoplay when Beat the Boss Free Spins/Car Smash Bonus Game is won.

Click Reset to clear all chosen Autoplay stop conditions.

Note: If you are disconnected while playing, all Autoplay settings will return to default when you reload the game.

Note: Some Autoplay settings are mandatory for some jurisdictions.

close

Close

Click to go back to the main game.

Additional Information

  • The following game features and settings may be subject to the terms and conditions of the Casino Operator’s website. For more information, refer to the Casino Operator’s website:
    • The procedures used to manage unfinished game rounds.
    • The time after which inactive game sessions automatically end.
  • In the event of malfunction of the gaming hardware/software, all affected game bets are rendered void and all affected bets are refunded.

Return to Player

  • The theoretical return to player for this game is 96.06%.
  • The theoretical return to player for each of the characters is the following:
Character Return to Player
Ryu 96.02%
Ken 96.06%
E. Honda 96.05%
Blanka 96.08%
Dhalsim 96.04%
Chun Li 96.08%
Guile 96.04%
Zangief 96.08%
  • The theoretical return to player for the Insert Coin gamble feature is 99.93-100.00%.

Translations of Game Terminology

  • Note: The following table is only applicable if you are playing in a language other than English.
English Term Translated Term
Wild Wild
Cluster Pays™ Cluster Pays
Avalanche Avalanche
Wild Gauge Wild Gauge
Wild Combo Wild Combo
Insert Coin Insert Coin
Beat the Boss Free Spins Beat the Boss Free Spins
Multiplier Multiplier
Car Smash Bonus Game Car Smash Bonus Game
Victory Victory
Defeat Defeat
Colossal Colossal
Big Win Big Win
Mega Win Mega Win
Super Mega Win Super Mega Win

Last modification date: 8/10/2021